4.26.06 -Freeze-
I am freezing the [CW] clan and probably no longer doing updates
on this site. Any changes to the Moo Moo Land server will
be posted in the forums. No one actually checks this site
for news anyways because it's all posted in the forums.
This clan will no longer be accepting new members, admins for
the server, etc. Please don't ask because there is no
point to it. Due to recent events in my life[Oblivion], I
just don't have the time or patience to keep up with any of this
anymore.
The site will continue to stay up for reference and downloads
for the server. I only now maintain the MML server and
admin in Zombie's server. I don't really ever play anymore
and I'm sorry for that. I will still do my best to give
you all a fun and entertaining server to play in.
Regards,
Oblivion[CW]
 |
4.25.06 -Server Updates-
The MML server now runs UT, DOOM, INF and OB4 mods during the
week on different days. The extra mods have been added to
the downloads page or server page. Most weapons and items
are given at startup now, no need waiting for an admin for
weapons and items. Hope you enjoy the additions.
 |
3.21.06 -New Member-
[CW] has a new member in the whore lineup. Welcome to the
clan Angie!
 |
1.1.06 -New Year-
Happy New Year from all of the staff at Moo Moo Land and the
Cooperative Whores Clan! Please be safe and careful this
holiday season.
 |
12.26.05 -MML X-mas 2.1-
MML X-mas 2.1 has been released, only the .u file has been
changed since the last version. There has been 2 new
weapons added and this version will "semi" work with UT now.
The mutators will not fully work with UT.
[Download]
 |
|
12.16.05 -JCoopZ Released-

JCoopZ is an Unreal 1 coop game mod to sequel
JCoop4 and the JCoop5 releases from Joss Liu and Maniac. This
mod consists of nearly 3 years of research, bug fixes, server
security enhancements, and new features for unreal initially
developed for the private DZCoop game mod. It also builds on
some of the goals Joss had set out for JCoop5 but were never
finished. It provides a new level of server stability, and
security unseen in JCoop4/5 or any coop gametype mod to date.
Much of the base sourcecode to JCoop was re-written so JCoopZ is
not only a sequel, but it could almost be considered a totally
new coop game mod except for containing original JCoop commands
and feature options.
Features:
-
MANY fixed security holes both in JCoop AND
what was normally flawed in Unreal. As many as what is
currently known by me, and from my own debugging/exploit
experiments.
-
MANY fixed crash bugs (both client and server) and a 99% fix
on unreal AI server hangs.
-
Quite a number of new admin commands, as well as a few
normal player commands. Use 'help' in-game to view a list
and their short descriptions.
-
A
new enhanced client replacement console with colored
messaging. Plus it the fixes garbage ghost bug and saves
chat text from each level. Console can also work as a
default console.
-
A
number of new gameplay and playercontrol configuration
options, some should be self explanatory. Options to reduce
player cheating or malicious actions.
-
A
client checker package scan capability to detect unknown
client packages or possible cheats.
-
New admin password handling. Admins can reduce the risk of
leaked passwords or hijacked servers now.
-
Improved JCoop's CustomMapTimer, and GiveItem features to
provide new capability.
-
Includes a strong player ban/logger, and is better than only
using Nephthys by iteself with the powerful logging and
banning capability of it.
-
Built in relogin protection (legacy with Nephthys in place).
-
Internal mutator support (hook mutators) so that mutators no
longer need to be added to startup commandline options.
-
Travel Scores ability. Server can keep total scores of
unique players as long as the server doesn't shutdown or
crash.
-
Scoreboard has subtle enhancements to the score fields and
adds local time keeping.
-
Many more changes, some subtle and others bigger.
Everyone who
downloads JCoopZ PLEASE READ the included txt file to learn how
to run the mod and how everything works. If you encounter any
operation issues or what you think is a bug always check the
readme txt file first to make sure it isn't written about
already. If not, you can report it to my provided e-mail address
or in this thread if you wish.
I just want to thank Zombie for his over 9 months of work on
this gametype. I recommend anyone using older gametypes
such as JCoop4 to upgrade their servers to this one.
[Download
JCoopZ]
 |
|
12.06.05 -MML X-Mas II
Released-

MML X-mas II Mod has been released. It's a Christmas/Holiday
themed mod that is a gift from the crew at the Moo Moo Land
Server. Quite a few have helped out in the making of this
mod so check out the ReadMe file for credits. Come visit the
Unreal 1 Moo Moo Land CoOp Server [Hosted by
www.Overkill-Systems.net] to frag some
Skaarj with snowballs or some nice yellow snowballs!

Some of the mod's features:
*25 New Pawns/Monsters
*10 New Weapons
*3 New Items
*5 New Ammo Pickups
*Snow Generators [Make it snow in over 40+ DM and CoOp maps!]
*4 Different Mutators to set your server the way you want it
*New Decorations
*New Sounds
*11 Favorite X-mas time music tracks
*13 Themed Maps, 3 of them new maps
[Download
MMLX-masII] -Full mod, music, maps, S3TC
textures, etc.
[Download
MMLX-masII(LITE)] -Just the basics!
 |
11.01.05 -MML X-mas II
Developer Pack-
I have packed up all the files for the
developer pack. Some of the goodies you will get in the pack:
Features:
* 24 New Pawns/Monsters
* 9 New Weapons
* 3 New Items
* New Ammo Pickups
* Snow Generators [Make it snow in your maps]
* 4 Different Mutators to set your server the way you want it
* New Decorations
* New Sounds
* New Textures
* 11 Favorite X-mas time music tracks
This mod is still in the works and won't be fully released till
Dec. 2nd. All maps that will be in this mod must be sent in by
Dec. 1st.
Remember this mod is still a BETA, there will be errors, bugs
and unfinished things in it. All developers will receive newer
versions of this pack as time goes on.
If you are interested in donating/making a map for the mod:
Requirements:
* Must be X-mas OR Wintry Themed
* Compatible with all versions of Unreal 1
* Can be any gametype
* Contain ReadME file
* Tell which sounds/music you used [Unused material will be
deleted from the pack]
Download:
http://files.filefront.com/MMLX_masIIDevPackBETAzip/;4308975;;/fileinfo.html
Download Lite Version (No Music, No S3TC
Textures)
Please send your questions/requests to
oblivion30stm@gmail.com.
Project Forums
 |
10.26.05 -Celtic
Warriors Map Contest-
The
Celtic
Warriors are doing a map contest for Unreal 1.
The entries/winners will also be added to the upcoming MML X-mas
II project in the works. A developer pack of the mod will
be released on November 1st. The pack will contain a beta
version of mmlxmas2.u, new textures [developer textures and S3TC
textures], sounds, and music for use in X-mas maps being
developed for the contest.
Contest Information:
Make an X-mas map
First place winner: $ 50.00
Second place winner $ 25.00
Points to win:
Originality = 15 points
Theme= Xmass = 20 points
Playability = 50 points
Map Design = 15 points
Total points = 100
Some rules:
*Last day to submit your entry: December 1st 2005.
*Co-workers on the map need to be named on entry, to prevent
problems with the prize.
*Prize will be split equally among co-workers.
*Judges cannot enter the contest.
Info and contact:
cindyw36@adelphia.net
Map Submit:
submit'AT'celticwarriors.net
[Forums]
-Let them know you're making a map and get the full list of
details for the contest!
 |
10.25.05 -Site and
Forums-
Well they're back up! First the forums went down then the
main site because of the hurricane that hit Florida, the backup
generators at the data center failed to operate after the
facility lost power. The same generators that were tested
only a few days prior to the event.
 |
10.23.05 -Forums Down-
The forums are down right now, sorry for any inconvenience.
They should be back up tomorrow some time. Official word
from
Unreal
Destination's main man, BrakeDanceJ:
The server was rooted and hostily taken over,
so it is being formatted, reinstalled, and locked down.
 |
10.18.05 -MML X-mas II-
Well I've decide to start work back up on the MML X-mas II
project. It almost got finished up last year but just not
in time. I need a favor from the Unreal community:
I have setup posts in the MML X-mas project
forum for everyone to post on. Any help and ideas would be
much appreciated. *Full credits will be given in the mod.*
 |
10.15.05 -New Members-
Welcome Dazed and AngelFoxy to the whore clan in Unreal!
 |
10.10.05 -Stealing
Names-
This will be everyone's first and only warning. Do not
steal admin names in my server or any other [CW] member names.
Oh and be smart not to steal my name most of all [TK]Bret.
OK?
[TK]Bret 70.97.74.186 [Permanently
Banned] -Stealing my name
(Mest)J-man 69.22.230.95
[Permanently Banned] -Stealing mine/admin names
{M3}Destroyer 64.136.202.103 [Permanently Banned]
-Stealing mine/admin/player names
 |
9.23.05 -JCoopZ Update,
New Member-
Server has been switch over to MPW already. The gametype,
JCoopZ, received an update the other day and we got a new whore
in the clan, Leticia. Everyone welcome her to the10. clan!
 |
9.14.05 -Server Fixed-
Everything is back to normal and OB4 mod is on the server like
it suppose to be.
 |
9.13.05 -Server
Problems-
Server crashing when you enter it, yeah I know. The server
is dead in the water until I get some login information from
Overkill. I sent the email this morning. I'll
probably lose power tomorrow when he actually sends me the
information, so the server could be borked up for awhile.
Sorry guys.
 |
9.03.05 -New Members-
Welcome 2 new members to the Cooperative Whores clan! Heat
and Jackie_Z, check out the
members page for more information on them.
 |
9.02.05 -{I Love You
Deidre}-
Wondering why that's on the server this weekend? I thought I
would bring her into my Unreal life some and add her to the
greatness that is MML, haha. I love you Dee! :)
 |
6.27.05 -End, Member
Return-
Well, that's another end to the MPW at MML. Went pretty
well and the new admins did a decent job, don't you think?
If not, then go post about it. Don't think the Apoc maps
are going to be played much now. They don't work very well
at all in CoOp and they're not very pretty.
Cowboy Bebop has returned to the whores. Welcome back.
 |
6.24.05 -MML Map Pack
Weekend-
This weekend, Moo Moo Land will be adding the Apocalypse Threat
(apoc) and The Elder map packs to the server. Please
download here so you can receive them faster then messing with
them off the server. Also go to the
server
page and make sure you have the other map
packs on the server, they too will get played.
[Download
Apoc]
[Download
The Elder]
 |
6.23.05 -New Members-
[CW] has grabbed some new members up from the Unreal community:
Snowbunny, Sonny and I'mRonBurgundy. Welcome to the clan
fellow whores :D.
 |
6.21.05 -Server Normal-
Server has been set back to normal. OB4 mod back on and
all that good stuff, well good to some. Thanks to everyone
that came in and played during this MPW, was fun. I'll try
and have a few more admins next weekend to help out more.
The forums are down right now, something seems to be up with
UnrealDestination.com. Hyper said that it should be up
within a few hours or days.
Update: Forums are back up.
 |
6.20.05 -Server Page-
I've reworked the server page on the site and updated it.
I also put links to the map pack downloads that the server has
just in case the server is switched to them during Map Pack
Weekend. Server abuse and issue forms have also been added
to that page, so
check
it out.
Everyone seemed to really like those Hexephet maps, only 2 maps
but they were very fun. Thanks to all that joined in on
the fun. Post your feedback and suggestions on the server
boards please!
 |
6.19.05 -MML Map Pack
Weekend-
Moo Moo Land is running the map pack Hexephet this weekend.
[Download]
 |
|
5.23.05 -Happy Birthday
Unreal!-

Unreal turned 7 years old yesterday.
Beyond Unreal has a thread about it on their site.
View
it here.
 |
5.14.05 -Map Pack-
The Moo Moo Land server will be running the Strange World map
pack this weekend. You can download the pack
here.
 |
3.31.05 -Changes-
If you haven't noticed already, the Moo Moo Land server has had
a few updates done to it. The old MML mod has been placed
on the server (the cow signs and giant cows :P) and volatile
ammo (explosive ammo). A few other fixes and changes have
also been added, but they are all minor things. Enjoy :D.
 |
3.18.05 -Admins-
Moo Moo Land has added
TheMasterNL onto its group of admins, welcome
Master :P. So if you see him playing, go join him.
I'm sure he'll be happy to give you some goodies. I also
removed some unused skins off the server to cut down on some of
the downloads.
 |
3.09.05 -Server-
Yay, got the bill for the server today :D. Thanks
Overkill, been a great 3 months.
Anyways, that's all paid for and done. The server has also
had a bit of an update, some fixes for OB4 were put in to
improve some things and no more Nalic map getting stuck now
either [whoops]. I also noticed that I left the chat box
on the Tribute page, so that has been removed now. Dunno
who those people were trying to chat to. Post added that
people put up on the respect thread onto that page as well.
 |
2.11.05 -Update, server-
Yeah it's been awhile since the last post. I'm still here
and the MML server is still up and running. Today I put
the OB4 mod and mutator on the server, so it should add some
interesting stuff for ya. Where have I been?
Well..I've been in UT2K4 mainly now, I still play in Unreal 1
though. You can mainly catch me in Zombie's server or mine
and that's about it :P. If you have any suggestions for
the server or problems please
post.
 |
12.28.04 -Site, Forums,
MML-
I updated the site a bit today. The tag board was removed
because it contained unwanted pop up ads and people try to
discuss topics in it, we have a forum for that. Oh, and
the forums are back up and all the data restored, thanks
BrakeDanceJ. I also redid the navigation to be better
viewed in FireFox, plus it just looks cleaner.
Moo Moo Land server is up? Yes, I converted the [CW]
server over to the beloved MML :P. I'm also hosting MML X-Mas
II on there. It's still a bit of a beta, but fun.
Drop by sometime and throw some yellow snow balls :D.
 |
12.21.04 -Unreal
Destination Attack-
As you can see, my forums, Hyper's and other
UnrealDestination.com hosted sites are down.
I had a talk with BrakeDanceJ and this is what he had to say on
the subject:
The server was attacked at 10 PM yesterday by
means of a POST PHP phpbb search error. It occurred
because of a loop escape flaw in the code. Php-bb has issued
a fix and it is available on their website. Another
attack was made 15 min later, exploiting a server-write 777
chmod. This caused an overwrite of every html / php
file accessed via a "GET" method by any client.
All the databases are backed up and were secured. They
can be emailed to anyone who needs it immediately.
We're hoping the system will be up by Christmas. Sorry
for any inconvenience.
Also, temporary hosting is being looked into.
More information will be posted as I receive it.
Update:
Seems this attack is more
widespread then we thought. They said
almost 40,000 sites may have been infected. Leet Studios
also got hit with this.
 |
12.16.04 -Sad News
Indeed-
As some of you may know, Keithian Thomas aka Be_Ez passed away
not to long ago. He was one of the guys many of us got to
know well in Long's class while playing Unreal Tournament.
I have done up a tribute page which includes a statement by me
and screen shots of games that he played in with us. There
is also a post in the boards if you wish to leave a note or
leave your respects, thanks.
Tribute Page
Respects Thread
 |
11.23.04 -Unreal News Be
Gone-
First it starts out not posting on other sites with the latest
Unreal I news, now it's not posting Unreal I news on my own
site. Ah yes, I've got other things to keep up with then
searching a bunch of forums and sites to post news on a clan
site that no one thinks to go on for Unreal I news. Why is
that? Well, it's a clan site and most people don't expect
any news outside of the clan to be on the site, so I'll give
them what they expect. Sorry two people who actually come
here for news, but those two probably check all the other sites
and forums anyways.
Well at least I can spend more time on MML-Xmas II :D. Yep
I am working on it for you non believers :P.
 |
11.20.04 -Enhanced
Unreal Server Browser, GoldGuardian-
Hyper has updated his Enhanced Unreal Server Browser and
GoldGaurdian. The browser allows clients to organize all
the different Unreal GameTypes to separate tabs, which makes
server browsing faster and easier. GoldGuardian filters
out Unreal 226f server versions of Unreal for Unreal Gold
clients because they are incompatible with one another, causing
crashes. Hyper has also found a script to allow the
browser to look like UT's layout, head over to his
site
and find out more about it and more information on GoldGuardian.
My two projects Enhanced Unreal server
browser and GoldGuardian have been updated. No big changes,
only some fine-tuning to handle the new Unreal servers.
[Download
EUSB]
 |
|
11.15.04 -OpenGL 226/UGold-
Smirftsch has also stated that he will be doing a new OpenGL
renderer for Unreal v226/UGold.
Yes, I'll make a working version for
226/Ugold as well asap :)
Please visit
this
thread at
OldUnreal for more information and help with
the v224 OpenGL beta.
 |
11.14.04 -News,
MonsterSpawn, OpenGL Beta-
I will no longer be doing news post on UD, NU, or elsewhere.
It's just to much of a bother to me and you can just come here
if you want the news. Speaking of news..
Asgard
has updated his MonsterSpawn mutator to v.1.01.
MonsterSpawn is a Mutator designed to add just about any type of
Monster to just about any type of Unreal 1 or Unreal Tournament
type game. Here are the changes:
-
Fixed so
monsterspawn no longer destroys any existing monsters that
were placed in by the mapper or perhaps another mod.. Only
destroys remaining Monsters spawned by itself just before a
new wave appears.. Mainly fixed for games such as coop.
- Various bug fixes or safeties added.
- To avoid monsters fighting each other
a 5 second delay was put in between destroying a wave and
the next wave spawning.. (To help stop a new wave monster
being shot by a stray rocket or such from an already
existing monster.)
- New monsters are no longer spawned in
front of doors, blocking the exit. However with extremely
big doors such as a drawbridge they might still get in the
way. Or they might decide to walk there.. O well such is the
life of a monster, wait till respawn time.
- Unreal monsters that have unreal1
weapons might be able to be used in UT. If they're modded
weapons chances are they cant be used. (not tested in all
game types) Skaarjtrooper and family should be fine. However
if you're having probs dont add them. Unreal1 weapons cause
UT grief.
-
Added
Queen support, so monsterspawns ver of the queen can
teleport.
add monsterspawn.queen2 to your list.
[Download]
Smirftsch has started up a public beta for his new OpenGL
renderer for Unreal v224:
With the help and sources from [here]
it was possible to create a complete new renderer, with all
functions provided by this most impressive renderer. Find a
public beta @ [here].
I don't wanna make it official until I get first bug
reports. Please send those to Smirftsch@oldunreal.com with
the topic 2.1.0.8 bugs - please use this topic to prevent me
or my spam filter to delete it directly
Please
view the forum topic at OldUnreal.
 |
11.04.04 -MML X-Mas II
Mod-
Well, seems my mod has become a bit more popular this year and a
few people have said they are going to use it in maps. So I've
decided to try and give it a bit of an upgrade . I'm gonna push
for an early Dec. release. Please post your suggestions for the
mod in the forum topic
here.
 |
11.03.04 -Online Clan
Back-
Yep, I decided to bring the online part of my clan back.
I've divide up the member page to show both the online people
and offline. No more tournaments or anything for us guys,
lol. I'll see about getting a new server soon.
 |
11.01.04 -DZMapMv2.01-
Seems a small bug was missed during some testing of the new
DZMapM that was released the other day. Zombie has fixed
the bug and updated it to v.2.01, please download the latest
version:
[Download]
 |
|
10.31.04 -Happy Halloween,
Halloween Treat-

Happy Halloween from yours truly :D. As you all know,
Halloween is a time to get candy and other treats. Well,
Zombie decided to give us all an Unreal treat, he released the
latest version of DZMapMv.2.0. Yep, that same mutator that
fixed end blockings and lift blocks, but it did so much more
than that. This version has kept those features and added
a bunch more. Know that RTNP Mut Fix that was run on my
server and made the original maps playable? Well, it's
added into this mutator :P, here are some more of the specs:
- The mutator now ONLY works as a true
mutator. No more Global serveractor run mode. This was
neccessary to optimize some of the routines.
- Added RTNP map fixes (aka. Previously
RTNPMute - RTNP Fix Mute). This makes normal RTNP maps
playable online without needing re-released fixed maps (ONLY
for version 226Gold).
- Itemreplacer and DropWhenKilled can be
set to only replace/change at level start rather then
continuously. (bLevelStartOnly option)
- ItemReplacer now has the options 'ActionOnEvery'
and 'ActionMaxNumber'. If you've ever used WMutate from }TCP{Wolf
then you should already know how that works, otherwise read
the packaged readme.
-
Added Special optional 'Monster Kill
Requirement' mode. Players must kill more then 80% of the
total monsters in the level before the end is enabled. Also
includes a 'MKRBackupEndMinutes' timer in case the 80%
cannot be met within reasonable time.
- Added a MonsterSpawner as a brand new
feature. Users can control how many monsters spawn at level
startup, how fast they respawn, random spawns from list, and
more. (ReadMe for details)
- Better error logging and replacing
internal unreal actors with other internal actors. This
simplifies replacing when the ReplaceWithClass actor comes
from the normal 'Unreali' or 'UnrealShare' packages.
- LevelRecycle option removed. New
custom MapSequence configuration now replaces it.
- Fixed an infamous well-known native
Unreal bug caused from spawning carcasses that results in a
server crash (250 call CheckReplacment 0000 Infinite
recursion).
-
Configurable psInventory (Pawn Spawn Inventory) classes.
Spawn pawns from a host pawn after death. Users assign the
psInventory classes to monster pawns using the
PawnDWKChanger.
[Download]
 |
10.28.04 -News Cleanout,
Hyper-
I cleaned up some of the old news on the site and put it on the
old news page. Site should load up a bit faster now.
Hyper has been busy over at his
site
adding a few things like 2 new Unreal remixes, a new mod and a
bunch of new screen shots. So head over
there
and drop him a line at his
forums
:D.
 |
10.20.04 -MonsterSpawn
Mut-
Guess what Asgard, over at
Ammo
At Na Pali, has been busy doing? Well,
he has been working on a few projects, but has gotten around to
releasing his MonsterSpawn Mutator. A few people from
around the community have been wanting something like this for
awhile. Thanks Asgard, here is his tid bits on the mutator:
MonsterSpawn is a Mutator designed to add
just about any type of Monster to just about any type of
Unreal 1 or Unreal Tournament type game.
Features include adding Modded Monsters or Standard Unreal
Monsters. Monsters can be set to respawn after the amount of
time you choose, starting a new wave of monster attacks. Up
to 25 monsters at a time of your choice can be added to any
map of a possible 60 random choices from 3 monster lists.
Monsters always Spawn in random places. You make your own
lists or comes with lists pre-configured.
Add monsters to CTF, DM type games, Co-op etc. Try holding
onto that flag with a bunch of Skaarj chasing you down, or
adding new or Extra monsters to co-op style game etc
[Download]
 |
10.12.04 -NU Server- New Unreal finally got their server back, just needs to be setup
and they should be back in business :D.
 |
10.11.04 -Skaarj Tower -
Shadow and Fire updated-
Drew has updated his map series, fixing a d3d driver error upon
opening the map Skaarj Castle V2 in Unreal Tournament, updated
teleporters and more. If you haven't checked this out yet,
please do. Drew is a great mapper and has put out some
amazing, huge, Unreal world maps. Seems as if he's tired
of messing with all the Unreal version conflicts and is only
going to do UT SP maps. No doubt, you'll see his later
work at
UnrealSP.com.

Download Mirrors:
http://homepage.ntlworld.com/f.mcelwaine/bits/SkaarjTower-ShadowAndFireV2.rar
http://nalicity.beyondunreal.com/map_hub.php?mid=7650
 |
9.26.04 -Server-
Well, it doesn't seem that my server will be up for some time,
cause NU is having some problems.
Read
here. I'll see about finding other
solutions :/.
 |
9.11.04 -Skaarj Tower -
Shadow and Fire-
Drew has released his two-map series, Skaarj Tower - Shadow and
Fire. Here's his short version of the storyline:
You find yourself stranded on a planet
neighboring Na Pali after skaarj ambushed your parties
tarydium mining vessel. You must navigate through vast
underground and surface skaarj territories in order to make
your way towards your rescue point.
Download Mirrors:
http://nalicity.beyondunreal.com/map_hub.php?mid=7650
http://unrealspvault.org/maps/usp/d...adowAndFire.zip
http://unreal-thrasher.com/maps/Ska...adowAndFire.zip
 |
9.5.04 -The Map Villa-
Falkone and WarDrool from the =CC= clan have started up a new
Unreal I map site. The site contains over 1500 Unreal maps, so
head over there now and take a look.
www.themapvilla.co.nr
 |
9.1.04 -UT Training
Story Update, LAN 9.12.04-
I was late on updating this post of D.H.S's
UT
training story, but go check it out anyway :P.
Since D.H.S will be returning in a few weeks, I've decided to
setup a LAN up for him like 2 days after he gets back.
It'll be on Sunday like the others, so try and make time for it,
it's posted on the
LAN
Boards too. Think of it as a welcome
home UT fest, plus he's gonna suck ass in UT, so we can all kill
him easy.
 |
8.30.04 -[CW] Online
Clan, UUT goodies-
Due to recent events within
the clan, I decided to take down the online part of this clan
and keep it to my LAN party people and others who have been in
my classes in the past. So please don't bother asking my
to be in this clan. Remove your tags from your names
please. You'll only see me around holding that tag now.
Ah to be back like before again.
Here is the full results for the weekend matches of Aug. 28/29
of the UUT. Visit the
UUT site
and
forums
for the latest information regarding the tournament and results
of past matches:
Saturday August 28th: Match#1: [YS]
vs [iO] - (0-3)
Sunday August 29th:
Match#2: }TCP{ vs [CW] - (3-0) Match#4: <koJ> vs
//M<of>M\\ - (3-0)
Other Matches that were played:
Match#1: <<RzR>> vs //M<of>M\\ - (3-0)
Here is the list of this weekends UUT match ups:
Saturday, Sept 4th:
Match#1: [YS] vs <:AI> (YS is home clan)
Sunday, Sept 5th:
Match#1: [CW] vs [IP] (CW is home clan)
Match#2: }TCP{ vs <KoR> (TCP is home clan)
Match#3: <SaS> vs <<RzR>> (SaS is home clan)
Match#4: <MARS> vs <koJ> (MARS is home clan)
Other Matches that need to be played:
Match#1: [IP] vs =XtC= - (IP is home clan)
Match#2: <SaS> vs <koJ> (SaS is home clan)
Match#3: <MARS> vs <SaS> (MARS is home clan)
Breaks:
=XtC, [iO] and MofM
 |
8.29.04 -UUT match, map
converter-
Our match up with }TCP{ is today at 3PM EST, more time
information is in the boards. I will be able to attend the
match prior to what was said before. Let's see if anyone
shows up...gonna have a talk with some people if they don't too.
BreakDanceJ over at
UD
has released a 226f to 225 map converter for Unreal 1. No
more command lines like in past converters just click the map
and hit convert, poof.
[Download]
 |
8.25.04 -UUT match time-
Well }TCP{Cee said between 12-4PM on Sunday for our match, so I
just said 3PM. If you can't make that then post. If
you wait to the last minute then oh well. I decided I'm
not going around finding people for our match..if you want to do
it then all your information is here or in the boards. I
spend all this time getting the info to you and most don't even
come to the site unless I tell them to, but no more.
 |
8.24.04 -Server, UUT Aug
28/29-
My server should be down or soon to go down due to the fact NU
is moving it's new data center as posted yesterday. Just
give 'em time and it'll be back up and better than before.
Here is the list of this weekends UUT match ups:
Saturday August 28th:
Match#1: [YS] vs [iO] - (YS is home team)
Match#2: [***] vs <:AI> - (*** is home team)
Sunday August 29th:
Match#1: [IP] vs =XtC= - (IP is home team)
Match#2: }TCP{ vs [CW] - (TCP is home team)
Match#3: <MARS> vs <SaS> (MARS is home team)
Match#4: <koJ> vs //M<of>M\\ - (koJ is home team)
Other Matches that need to be played:
Match#1: <SaS> vs <koJ> - (SaS is home team)
Match#2: <<RzR>> vs //M<of>M\\ - (RzR is home team)
Breaks:
<KoR> and <<RzR>>
Yep, as you can see we're up against }TCP{
this go around. Times haven't been set yet, but I'll post
when they are. Topic has been
posted
in the boards for this match up too.
 |
8.23.04 -UUT Full Results, NU servers
downtime-
Here is the full results for the weekend match of Aug.
21/22 of the UUT. Visit the
UUT site
and
forums
for the latest information regarding the tournament and results of
past matches:
Saturday
August 21th: Match#1: (LPB) vs [YS] - {3-0} [(LPB)
dropped out] Match#2: <:AI> vs 之坐 - {3-0} [之坐
dropped out]
Sunday August 22th:
Match#1: <KoR> vs [IP] - {0-3} Match#2: <SaS> vs <koJ>
- {<SaS> no show} Match#3: [CW] vs =XtC= {0-3} Match#4: <<RzR>> vs
//M>of<M\\ - {postponed}
NewUnreal.com servers will be going down
for a week while they move to a new datacenter, please be patient.
Read the full post
here.
 |
8.22.04 -LAN, UUT-
Got our LAN today, I've only talked to Murdoc this morning and he
said he was coming. FromHell normally shows up but I haven't
talked to him since like Friday. LAN at 2pm which is in like
5min..
Also our UUT match with =XtC= is at 8pm EST today.
Results:
Well we didn't do as bad as I thought for the tourny. We did
loose though, everyone knew that was gonna happen. A full
blood DM clan against a CoOp clan, lol. We all still had fun
though. Only had 1 actual [CW] member show up (Jess) and she
was even late, heh. Thanks to Blood and Aizul we could
actually have a match up. After the UUT, [CW] will be in no
more clan matches most likely due to the fact it's members just
don't care. I go through all of this work of weeks of
preparing, getting the news for you and even changing my server over
to a TDM to only have 1 show up. So I will not put up with
that again.
Also another disappointment was with my LAN today, again was only me
and FromHell. So I've killed that off for another 2 weeks till
D.H.S comes back. So don't bother asking about it.
 |
8.21.04 -UUT Match-
As I'm hoping most of you know we have our UUT match up tomorrow the
info. on it is listed below. Hopefully I'll actually have
people show up. If not, it's me and Aizul against a DM clan.
Server: US
Maps: DmRadikus, DmCurse, DmTundra
Time: 8pm EST
Date: Aug. 22
 |
8.17.04 -[CW] UUT match.
As you can see from the below post our clan has a match up this
Sunday the 22th. Odd isn't it, a CoOp clan playing a DM
tournament? God help us all. Anyways I need all active [CW]
members to go and post
HERE now. Or if you wish
to be put on backup for this UUT then please post on it. Also,
Wh1p just posted on this thread about some times, please try and
match up with his times, thx.
hey this is =XtC=Wh1p
sunday at 8 or 9 pm est time is like the only good time, just
letting u guys know, if not everyone can make it, we can arrange
something up
 |
8.16.04 -UUT Full Results, UUT
next matches-
Full UUT results for the first weekend of
the matches, please visit the
UUT site
and
forums
for screenshots of the matches and more:
Saturday August 14th:
Match#1: [YS] vs 之坐 - {3-0} Match#2: [iO] vs
<:AI> - {3-0}
Sunday August 15th:
Match#1: =XtC= vs <KoR> - {3-0} Match#2: [IP] vs
}TCP{ - {1-2} Match#3: <<RzR>> vs -=SnK=- - {SnK
dropped out} Match#4: //M>of<M\\ vs <MARS> - {3-0}
This weekends matches for the UUT:
Saturday
August 21th:
Match#1: (LPB) vs [YS] - (LPB is home team)
Match#2: <:AI> vs 之坐 - (AI is home team)
Sunday August 22th:
Match#1: <KoR> vs [IP] - (KoR is home team)
Match#2: <SaS> vs <koJ> - (SaS is home team)
Match#3: [CW] vs =XtC= (CW is home team)
Match#4: <<RzR>> vs //M>of<M\\ - (RzR is home team)
([iO], }TCP{ and <MARS> have a break this weekend)
 |
8.13.04 -New Members, LAN, Dos
attack-
We have a few more new members in our clan.
Please welcome in
+_Crypt_Doll_+,
Angel_Of_Death, L樄T膹l,
and xDarkXfirEx. Phew that a lot, lol.
Our LAN has been switched to Sundays 6pm-10pm got 4 coming so far,
don't know where RaVie is..
*The Cooperative Whores server was Dos
attacked by 24.157.29.156, 24.157.28.26 Phil_Latio,
(Klingon)Packleader*
Banned and firewalled.
 |
8.10.04 -UTeamFix9f-
}TCP{Wolf had to update his latest release of UTeamFix with v9f to
fix some compatibility problems from the previous release, please
update servers. His comments from the
NU
boards:
On public demand, a special feature had to be
changed in order to re-establish compatibility with some other
mods. Therefore I was forced to make just another release right
now, the version is 9F.
[Download]
 |
8.08.04 -UUT Starting,
Screen Shots-
The
UUT
will be starting up on Aug 14-15 for the first matches, check their
site and forums for more information. Here's the listing:
Saturday August 14th:
Match#1: [YS] vs 之坐 - (之坐 is home team)
Match#2: [iO] vs <:AI> - (iO is home team)
(LPB has a break this weekend)
Sunday August 15th:
Match#1: =XtC= vs <KoR> - (XtC is home team)
Match#2: [IP] vs }TCP{ - (IP is home team)
(CW has a break this weekend)
Match#3: <<RzR>> vs -=SnK=- - (SnK is home team)
Match#4: //M>of<M\\ vs <MARS> - (MofM is home team)
(SaS has a break this weekend)
New
Unreal 1 screen shots have been posted, even one of our DZ holy cow
killing from the other day.
 |
8.06.04 -Gphoria, UUT,
UTeamFix9e, Server Attack-
Losts of little things going on today. First off, our own
Cliffyb
was on Gphoria in the skybox helping host the G4TechTV-Gphoria
Awards today.
The
UUT
will be underway before long, so heads up to the clans being apart
of it and my people.
}TCP{Wolf has released UTeamFix9e to the public.
[Download]
[Manual]
*The Cooperative Whores server was Dos
attacked by [Klingon]J_P 69.161.117.196*
Bans have been placed.
 |
8.03.04 -LAN Cancelled-
Today's LAN will be cancelled, so don't bother to show up.
 |
8.02.04 -Unreal 1 Maps-
Few might remember that
Nali City
once hosted Unreal 1 maps, but they dropped that awhile ago. I
found out to my surprise that
Map Raider
host Unreal 1 maps as well as the newer Unreal series of maps.
You might want to check it out.
 |
7.28.04 -LAN-
The LAN went pretty good yesterday, still no Die_Ez show up again.
Also had no Ravie..he has been hiding from AIM, so I don't know
where he is. We played UT2K4 the whole time and some screen
shots from that are up, so go check 'em out.
 |
7.25.04 -Nali Skin Pack2-
Well,
a lot of people liked the first batch of Nali skins I did. So
I sought out and did another, lol. It's only a small addon, it
only adds 4 new skins [purple, pink, black, and orange].
Anyways, hope ya enjoy it. This pack has also been added to my
server, so you can use them there.
[Download]
 |
7.22.04 -Member Drop-
AsianChick drop from the [CW] clan...
 |
7.20.04 -LAN, Screenshots-
The [CW] LAN went pretty good today, had a total of 5, our 6th
didn't come. Hope we can get Die_Ez over here next time so he
doesn't cry, lol. Post on the LAN discussion have been made
for next week and I posted about today's. Screenshots from
today's LAN have been posted, both in the UT shots and UT2k4 shots.
Thanks for dropping by guys.
 |
7.18.04 -[CW] Server, LAN-
I've recently purchased an Unreal 1 CoOp server from
New Unreal.
Many of you have probably been to it already. But I didn't
want to post about it till all the kinks were worked out of it.
It's a good stable server, most broadband users get under 100 pings.
Which is pretty good considering it's CoOp. More information
on the server can be found on the
server
page, new button on the navigation has been added
at the end for it. Page shows what things are run on the
server as well as an abuse form.
We have 6 people coming to the LAN on Tuesday. Most of which
will be there for the full time. Still nothing from the Bandit
and Long on if they're coming. I doubt Long will anyways, I
still haven't heard anything else from the last time. Should
be fun.
 |
|
7.16.04 -Kerberos-
Winged Unicorn and Zora have released a security modification for Unreal
1 called Kerberos. I'd advice this dl if you seemed to be getting
hit by a so called "test" player.
Kerberos is a server-side mod able to detect and
automatically block DoS and DDoS attacks, with a couple of other
neat features :) Due to the lack of support from Epic and UTPG, we
decided to create this tool to protect the remaining U1 servers from
the constant malicious attacks.
Features:
-
Mutator solution: it can be combined
with any game type and any other server mods running simultaneously.
- Pure server-side mod: the client does NOT need to download
anything nor does even know that there's a security running.
- Ban list may ban IP or IP range.
- Ban blocks a client before PreLogin, so banned clients can't
even download stuff from server and thus causing lag.
- Bans may block the client's server query as well so the server
becomes invisible to the banned client.
- Automatic logging of IPs and names (IP ranges supported too).
- Special handling for DoS attacks (fast query attack + fast
connect attack), which result in automatic ban.
- Special handling for DDoS attacks (fast query attack + fast
connect attack), which result in a temporary block of all new
connections.
- Special handling for multiple fast logins, resulting in a DoS
attacks and thus in automatic ban.
- Remote admin control.
- Fixed UDP server query mod to block DoS request on server's
query port.
- Logging of banned login requests and/or query requests.
- Additional server rules to display at advanced game clients (GameSpy,
QTracker).
- Player rules may report bots, spectators and cameras additional
to real players.
- Auto-closing multiple connections to same player to avoid server
lag with reconnecting fast client computers.
-
Server->client download maybe
disabled completely or partly (restricted by max. package size)
during game play.
[Download]
 |
7.13.04 -AKMCoop v2.1, LAN-
Winged Unicorn has updated AKMCoop to version 2.1.
Nester now spawns a Pupae child which will attack
scripted enemies in the Coop gametype.
[Download]
Well, we had our [CW] LAN today. Went pretty good for the 1 person
that came. Yes I said ONE and of course it would be AJ. I
thank all the ones that didn't come [over 8]. Me and AJ have
worked on setting this up for weeks now and have spent over $120 on it
as well. I've never known how selfish my friends were till now.
Thanks again... We're set for next Tuesday as well, same times.
All the info is in the LAN board, but if this shit happens again, then
you all have killed it. Don't IM me today asking how the LAN went
or who showed up, I'll just point you to this site then ignore your ass.
 |
7.12.04 -LAN Tuesday-
To the ones coming to the LAN here on Tuesday at 1pm,
come to setup at 12:30pm. We gotta hook you up and get the switch
up and going. Don't know where it is? Don't know what all
you have to bring? Then go to the
board
and look at the LAN Discussion board. All info is posted there.
 |
7.09.04 -Updated Enhanced Server
Browser-
Hyper has updated his Enhanced Sever Browser to version 1.11.
My Enhanced Unreal Server browser has been updated to
version 1.11. This release supports one more gametype: AssualtProDM.
Details and instructions are available in the included readme.txt.
[Download]
 |
|
7.07.04 -New [CW] Members, News-
We got 2 new members in the other day, NiteStar and Nali. Hope
they'll enjoy their stay with us, heh. Also, if you two are up for
the UUT, then check out the post
here.
I took out the Jan. and Feb. news postings and moved them to the
old news page. The main
page was getting a bit long.
 |
7.06.04 -MCoop v.2.3, AKMCoop
v.2.0-
Winged Unicorn has released MCoop v2.3 today and a new AKMCoop v2.0 due
to popular demand, heh.
New in MCoop 2.3
-
Dramatically
enhanced support for third part mods (pawns lists, login
mutators)
-
Removed HorseFly
carcass
-
Many smaller
fixes and improvements
New in AKMCoop 2.0
-
Based on Asgard's
AKCoop2 mutator
-
One new pawn: the
Spit Fire
-
Complete
integration with MCoop v2.3
-
Complete support
for AKCoop and AKCoop2
-
Ability to load
AKCoop2's skins client-side
-
Tons of bug fixes and general improvements since
the previous version
MCoop v2.3 (224) [Download]
MCoop v2.3 (225f, 226f, Gold) [Download]
AKMCoop v2.0 [Download]
 |
7.05.04 -4th, UUT-
Hope everyone had a good 4th of July, if your in the US. Hell hope
our Canadians had a good Canada Day a few days back, heh.
There is a United Unreal Tournament (UUT) starting up.
Here
is their site. [IP]Ace did the site, pretty nice. Anyways,
if you got a clan and wanna sign up for this, go check it out.
Seems like it would be interesting. I've posted a
forum topic
asking if any of the [CW] members that play Unreal would like to be
apart of this. I'll need at least 3 players.
 |
|
News
|
Old News 1
|
Old News 2 |